My name is Alexandre, and I’m a 3D programmer at Marmoset since 2021. I was previously a 3D programmer at DONTNOD Montréal, Ubisoft Montréal, and Presagis. I’m a M.Sc. graduate in Computer Graphics from Université de Montréal, I did my research in the LIGUM research lab, under Pierre Poulin direction.
I am very passionate about computer graphics, and my work focuses on real-time rendering : you’ll find on this web page all my projects since the beginning of my Bachelor’s degree, up until now. I’m also passionate about music and video games (my love for CG comes from there), currently learning how to play guitar, and how to code in Rust.
Do not hesitate to contact me, you’ll find my informations at the bottom of this page.
Happy reading !
Download my resumé.
M.Sc. Computer Science, 2018
Université de Montréal
B.Sc. Computer Science, 2015
Université de Montréal
You can find out more in my CV !
You can find out more in my CV !
As the only 3D programmer on the team, my responsabilities included:
Worked on and shipped Hyper Scape
Whether it is for synthetic scenes in movies or video games, the realism of environments passes by the addition of visual effects common to our experiences. Snow is part of complex natural phenomena that make their physical and visual simulation all the more difficult to treat. In fact, snow falls in scenes under the action of wind. It piles up and is compressed in some areas, breaks and falls, is repelled by wind once deposited, liquefies or evaporates, freezes, accumulates impurities, etc. The goal of this research is to develop a simulator of snow transport in synthetic spaces. This simulator is designed as an automatic tool to integrate snow in scenes by adding its precipitation, transport by wind, simulation of melting and evaporation, but also to offer some control to artists in order to produce the desired results with easy and understandable settings such as the snow precipitation rate or the wind direction and speed in the scene. We propose a method for the simulation of snow transport that consists of
Our results demonstrate the need to simulate the various phenomena on the realism of snow distribution.